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//! A channel for sending a single message between asynchronous tasks.

use futures_core::future::Future;
use futures_core::task::{Waker, Poll};
use std::pin::Pin;
use std::sync::Arc;
use std::sync::atomic::AtomicBool;
use std::sync::atomic::Ordering::SeqCst;
use std::error::Error;
use std::fmt;

use crate::lock::Lock;

/// A future for a value that will be provided by another asynchronous task.
///
/// This is created by the [`channel`](channel) function.
#[must_use = "futures do nothing unless polled"]
#[derive(Debug)]
pub struct Receiver<T> {
    inner: Arc<Inner<T>>,
}

/// A means of transmitting a single value to another task.
///
/// This is created by the [`channel`](channel) function.
#[derive(Debug)]
pub struct Sender<T> {
    inner: Arc<Inner<T>>,
}

// The channels do not ever project Pin to the inner T
impl<T> Unpin for Receiver<T> {}
impl<T> Unpin for Sender<T> {}

/// Internal state of the `Receiver`/`Sender` pair above. This is all used as
/// the internal synchronization between the two for send/recv operations.
#[derive(Debug)]
struct Inner<T> {
    /// Indicates whether this oneshot is complete yet. This is filled in both
    /// by `Sender::drop` and by `Receiver::drop`, and both sides interpret it
    /// appropriately.
    ///
    /// For `Receiver`, if this is `true`, then it's guaranteed that `data` is
    /// unlocked and ready to be inspected.
    ///
    /// For `Sender` if this is `true` then the oneshot has gone away and it
    /// can return ready from `poll_cancel`.
    complete: AtomicBool,

    /// The actual data being transferred as part of this `Receiver`. This is
    /// filled in by `Sender::complete` and read by `Receiver::poll`.
    ///
    /// Note that this is protected by `Lock`, but it is in theory safe to
    /// replace with an `UnsafeCell` as it's actually protected by `complete`
    /// above. I wouldn't recommend doing this, however, unless someone is
    /// supremely confident in the various atomic orderings here and there.
    data: Lock<Option<T>>,

    /// Field to store the task which is blocked in `Receiver::poll`.
    ///
    /// This is filled in when a oneshot is polled but not ready yet. Note that
    /// the `Lock` here, unlike in `data` above, is important to resolve races.
    /// Both the `Receiver` and the `Sender` halves understand that if they
    /// can't acquire the lock then some important interference is happening.
    rx_task: Lock<Option<Waker>>,

    /// Like `rx_task` above, except for the task blocked in
    /// `Sender::poll_cancel`. Additionally, `Lock` cannot be `UnsafeCell`.
    tx_task: Lock<Option<Waker>>,
}

/// Creates a new one-shot channel for sending values across asynchronous tasks.
///
/// This function is similar to Rust's channel constructor found in the standard
/// library. Two halves are returned, the first of which is a `Sender` handle,
/// used to signal the end of a computation and provide its value. The second
/// half is a `Receiver` which implements the `Future` trait, resolving to the
/// value that was given to the `Sender` handle.
///
/// Each half can be separately owned and sent across tasks.
///
/// # Examples
///
/// ```
/// use futures::channel::oneshot;
/// use futures::future::FutureExt;
/// use std::thread;
///
/// let (sender, receiver) = oneshot::channel::<i32>();
///
/// # let t =
/// thread::spawn(|| {
///     let future = receiver.map(|i| {
///         println!("got: {:?}", i);
///     });
///     // ...
/// # return future;
/// });
///
/// sender.send(3).unwrap();
/// # futures::executor::block_on(t.join().unwrap());
/// ```
pub fn channel<T>() -> (Sender<T>, Receiver<T>) {
    let inner = Arc::new(Inner::new());
    let receiver = Receiver {
        inner: inner.clone(),
    };
    let sender = Sender {
        inner,
    };
    (sender, receiver)
}

impl<T> Inner<T> {
    fn new() -> Inner<T> {
        Inner {
            complete: AtomicBool::new(false),
            data: Lock::new(None),
            rx_task: Lock::new(None),
            tx_task: Lock::new(None),
        }
    }

    fn send(&self, t: T) -> Result<(), T> {
        if self.complete.load(SeqCst) {
            return Err(t)
        }

        // Note that this lock acquisition may fail if the receiver
        // is closed and sets the `complete` flag to true, whereupon
        // the receiver may call `poll()`.
        if let Some(mut slot) = self.data.try_lock() {
            assert!(slot.is_none());
            *slot = Some(t);
            drop(slot);

            // If the receiver called `close()` between the check at the
            // start of the function, and the lock being released, then
            // the receiver may not be around to receive it, so try to
            // pull it back out.
            if self.complete.load(SeqCst) {
                // If lock acquisition fails, then receiver is actually
                // receiving it, so we're good.
                if let Some(mut slot) = self.data.try_lock() {
                    if let Some(t) = slot.take() {
                        return Err(t);
                    }
                }
            }
            Ok(())
        } else {
            // Must have been closed
            Err(t)
        }
    }

    fn poll_cancel(&self, waker: &Waker) -> Poll<()> {
        // Fast path up first, just read the flag and see if our other half is
        // gone. This flag is set both in our destructor and the oneshot
        // destructor, but our destructor hasn't run yet so if it's set then the
        // oneshot is gone.
        if self.complete.load(SeqCst) {
            return Poll::Ready(())
        }

        // If our other half is not gone then we need to park our current task
        // and move it into the `notify_cancel` slot to get notified when it's
        // actually gone.
        //
        // If `try_lock` fails, then the `Receiver` is in the process of using
        // it, so we can deduce that it's now in the process of going away and
        // hence we're canceled. If it succeeds then we just store our handle.
        //
        // Crucially we then check `oneshot_gone` *again* before we return.
        // While we were storing our handle inside `notify_cancel` the
        // `Receiver` may have been dropped. The first thing it does is set the
        // flag, and if it fails to acquire the lock it assumes that we'll see
        // the flag later on. So... we then try to see the flag later on!
        let handle = waker.clone();
        match self.tx_task.try_lock() {
            Some(mut p) => *p = Some(handle),
            None => return Poll::Ready(()),
        }
        if self.complete.load(SeqCst) {
            Poll::Ready(())
        } else {
            Poll::Pending
        }
    }

    fn is_canceled(&self) -> bool {
        self.complete.load(SeqCst)
    }

    fn drop_tx(&self) {
        // Flag that we're a completed `Sender` and try to wake up a receiver.
        // Whether or not we actually stored any data will get picked up and
        // translated to either an item or cancellation.
        //
        // Note that if we fail to acquire the `rx_task` lock then that means
        // we're in one of two situations:
        //
        // 1. The receiver is trying to block in `poll`
        // 2. The receiver is being dropped
        //
        // In the first case it'll check the `complete` flag after it's done
        // blocking to see if it succeeded. In the latter case we don't need to
        // wake up anyone anyway. So in both cases it's ok to ignore the `None`
        // case of `try_lock` and bail out.
        //
        // The first case crucially depends on `Lock` using `SeqCst` ordering
        // under the hood. If it instead used `Release` / `Acquire` ordering,
        // then it would not necessarily synchronize with `inner.complete`
        // and deadlock might be possible, as was observed in
        // https://github.com/rust-lang-nursery/futures-rs/pull/219.
        self.complete.store(true, SeqCst);
        if let Some(mut slot) = self.rx_task.try_lock() {
            if let Some(task) = slot.take() {
                drop(slot);
                task.wake();
            }
        }
    }

    fn close_rx(&self) {
        // Flag our completion and then attempt to wake up the sender if it's
        // blocked. See comments in `drop` below for more info
        self.complete.store(true, SeqCst);
        if let Some(mut handle) = self.tx_task.try_lock() {
            if let Some(task) = handle.take() {
                drop(handle);
                task.wake()
            }
        }
    }

    fn try_recv(&self) -> Result<Option<T>, Canceled> {
        // If we're complete, either `::close_rx` or `::drop_tx` was called.
        // We can assume a successful send if data is present.
        if self.complete.load(SeqCst) {
            if let Some(mut slot) = self.data.try_lock() {
                if let Some(data) = slot.take() {
                    return Ok(Some(data));
                }
            }
            Err(Canceled)
        } else {
            Ok(None)
        }
    }

    fn recv(&self, waker: &Waker) -> Poll<Result<T, Canceled>> {
        // Check to see if some data has arrived. If it hasn't then we need to
        // block our task.
        //
        // Note that the acquisition of the `rx_task` lock might fail below, but
        // the only situation where this can happen is during `Sender::drop`
        // when we are indeed completed already. If that's happening then we
        // know we're completed so keep going.
        let done = if self.complete.load(SeqCst) {
            true
        } else {
            let task = waker.clone();
            match self.rx_task.try_lock() {
                Some(mut slot) => { *slot = Some(task); false },
                None => true,
            }
        };

        // If we're `done` via one of the paths above, then look at the data and
        // figure out what the answer is. If, however, we stored `rx_task`
        // successfully above we need to check again if we're completed in case
        // a message was sent while `rx_task` was locked and couldn't notify us
        // otherwise.
        //
        // If we're not done, and we're not complete, though, then we've
        // successfully blocked our task and we return `Pending`.
        if done || self.complete.load(SeqCst) {
            // If taking the lock fails, the sender will realise that the we're
            // `done` when it checks the `complete` flag on the way out, and
            // will treat the send as a failure.
            if let Some(mut slot) = self.data.try_lock() {
                if let Some(data) = slot.take() {
                    return Poll::Ready(Ok(data));
                }
            }
            Poll::Ready(Err(Canceled))
        } else {
            Poll::Pending
        }
    }

    fn drop_rx(&self) {
        // Indicate to the `Sender` that we're done, so any future calls to
        // `poll_cancel` are weeded out.
        self.complete.store(true, SeqCst);

        // If we've blocked a task then there's no need for it to stick around,
        // so we need to drop it. If this lock acquisition fails, though, then
        // it's just because our `Sender` is trying to take the task, so we
        // let them take care of that.
        if let Some(mut slot) = self.rx_task.try_lock() {
            let task = slot.take();
            drop(slot);
            drop(task);
        }

        // Finally, if our `Sender` wants to get notified of us going away, it
        // would have stored something in `tx_task`. Here we try to peel that
        // out and unpark it.
        //
        // Note that the `try_lock` here may fail, but only if the `Sender` is
        // in the process of filling in the task. If that happens then we
        // already flagged `complete` and they'll pick that up above.
        if let Some(mut handle) = self.tx_task.try_lock() {
            if let Some(task) = handle.take() {
                drop(handle);
                task.wake()
            }
        }
    }
}

impl<T> Sender<T> {
    /// Completes this oneshot with a successful result.
    ///
    /// This function will consume `self` and indicate to the other end, the
    /// [`Receiver`](Receiver), that the value provided is the result of the
    /// computation this represents.
    ///
    /// If the value is successfully enqueued for the remote end to receive,
    /// then `Ok(())` is returned. If the receiving end was dropped before
    /// this function was called, however, then `Err` is returned with the value
    /// provided.
    pub fn send(self, t: T) -> Result<(), T> {
        self.inner.send(t)
    }

    /// Polls this `Sender` half to detect whether its associated
    /// [`Receiver`](Receiver) with has been dropped.
    ///
    /// # Return values
    ///
    /// If `Ok(Ready)` is returned then the associated `Receiver` has been
    /// dropped, which means any work required for sending should be canceled.
    ///
    /// If `Ok(Pending)` is returned then the associated `Receiver` is still
    /// alive and may be able to receive a message if sent. The current task,
    /// however, is scheduled to receive a notification if the corresponding
    /// `Receiver` goes away.
    pub fn poll_cancel(&mut self, waker: &Waker) -> Poll<()> {
        self.inner.poll_cancel(waker)
    }

    /// Tests to see whether this `Sender`'s corresponding `Receiver`
    /// has been dropped.
    ///
    /// Unlike [`poll_cancel`](Sender::poll_cancel), this function does not
    /// enqueue a task for wakeup upon cancellation, but merely reports the
    /// current state, which may be subject to concurrent modification.
    pub fn is_canceled(&self) -> bool {
        self.inner.is_canceled()
    }
}

impl<T> Drop for Sender<T> {
    fn drop(&mut self) {
        self.inner.drop_tx()
    }
}

/// Error returned from a [`Receiver`](Receiver) when the corresponding
/// [`Sender`](Sender) is dropped.
#[derive(Clone, Copy, PartialEq, Eq, Debug)]
pub struct Canceled;

impl fmt::Display for Canceled {
    fn fmt(&self, fmt: &mut fmt::Formatter<'_>) -> fmt::Result {
        write!(fmt, "oneshot canceled")
    }
}

impl Error for Canceled {
    fn description(&self) -> &str {
        "oneshot canceled"
    }
}

impl<T> Receiver<T> {
    /// Gracefully close this receiver, preventing any subsequent attempts to
    /// send to it.
    ///
    /// Any `send` operation which happens after this method returns is
    /// guaranteed to fail. After calling this method, you can use
    /// [`Receiver::poll`](Future::poll) to determine whether a
    /// message had previously been sent.
    pub fn close(&mut self) {
        self.inner.close_rx()
    }

    /// Attempts to receive a message outside of the context of a task.
    ///
    /// Does not schedule a task wakeup or have any other side effects.
    ///
    /// A return value of `None` must be considered immediately stale (out of
    /// date) unless [`close`](Receiver::close) has been called first.
    ///
    /// Returns an error if the sender was dropped.
    pub fn try_recv(&mut self) -> Result<Option<T>, Canceled> {
        self.inner.try_recv()
    }
}

impl<T> Future for Receiver<T> {
    type Output = Result<T, Canceled>;

    fn poll(
        self: Pin<&mut Self>,
        waker: &Waker,
    ) -> Poll<Result<T, Canceled>> {
        self.inner.recv(waker)
    }
}

impl<T> Drop for Receiver<T> {
    fn drop(&mut self) {
        self.inner.drop_rx()
    }
}